AI Insights · Timothy · October 2021
Top 5 Racing Games Performance in South America Q3 2021
In Q3 2021, the top 5 racing games in South America saw varied trends in downloads, revenue, and active users. Here's a detailed look at their performance.
In the third quarter of 2021, the top 5 racing games in South America exhibited diverse trends across downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles.
Bridge Race from Supersonic Studios LTD maintained a steady weekly revenue, peaking at around $360 in the final week of September. The game experienced a decline in weekly downloads from 800K in late June to approximately 318K in early September, before gradually increasing to 415K by the end of the quarter. Weekly active users showed a downward trend from 2.3M at the start of the quarter to 1.4M in the final week.
Race Master 3D - Car Racing by SayGames Ltd saw a significant surge in weekly downloads, starting from 441 in early August and reaching a peak of 521K in early September, before declining to 254K by the end of the quarter. Active users followed a similar pattern, rising from 268 to over 1M in early September, then slightly dropping to 801K. The weekly revenue started to appear in late September, reaching $51.
Real Bike Racing from Italic Games showed modest weekly revenue, peaking at $29 in mid-July. Weekly downloads saw a decline from 274K at the start of the quarter to approximately 127K by the end. Active users decreased from 785K in late June to 425K in the final week of September.
aquapark.io by VOODOO maintained a relatively steady weekly revenue, with peaks around $88 in late August. The game experienced a decline in weekly downloads from 301K in late June to 132K by the end of September. Active users also showed a downward trend, starting at 1.5M and dropping to 1M by the end of the quarter.
Shape-shifting from Sixcube saw its weekly revenue peak at $64 in mid-July. Weekly downloads experienced fluctuations, starting at 253K in late June, peaking at 280K in early August, and then declining to 162K by the end of September. Active users showed a similar pattern, rising from 483K in late June to 631K in early August, before decreasing to 455K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.